Successes at IEEE VIS 2018

In collaboration with Oxford University and the University of Texas at Austin, a paper has been accepted at the IEEE Conference on Visual Analytics Science and Technology (VAST 2018). VAST is co-located at VIS and is the leading international conference dedicated to advances in visual analytics. Our paper is "An Information-Theoretic Approach to the Cost-benefit Analysis of Visualization in Virtual Environments". This year, VAST had 164 submissions, among them 42 were conditionally accepted for the TVCG track (for an acceptance rate of 25.6%), and 8 for the Conference Track (resulting in a final acceptance rate of 30.4%).

Abstract

Visualization and virtual environments (VEs) have been two interconnected parallel strands in visual computing for decades. Some VEs have been purposely developed for visualization applications, while many visualization applications are exemplary showcases in general-purpose VEs. Because of the development and operation costs of VEs, the majority of visualization applications in practice have yet to benefit from the capacity of VEs. In this paper, we examine this status quo from an information-theoretic perspective. Our objectives are to conduct cost-benefit analysis on typical VE systems (including augmented and mixed reality, theatre-based systems, and large powerwalls), to explain why some visualization applications benefit more from VEs than others, and to sketch out pathways for the future development of visualization applications in VEs. We support our theoretical propositions and analysis using theories an discoveries in the literature of cognitive sciences and the practical evidence reported in the literatures of visualization and VEs.

A second success is a poster acceptance from Peter Butcher's PhD research: Towards a Framework for Immersive Analytics on the Web.

Abstract

We present work-in-progress on the design and implementation of a Web framework for building Immersive Analytics (IA) solutions in Virtual Reality (VR). We outline the design of our prototype framework, , which facilitates the development of VR spaces for IA solutions, which can be accessed via a Web browser. is built on emerging open-standards Web technologies such as WebVR, A-Frame and React, and supports a variety of interaction devices (e.g., smartphones, head-mounted displays etc.). We elaborate on our motivation for focusing on open-standards Web technologies and provide an overview of our framework. We also present two early visualization components. Finally, we outline further extensions and investigations.

References

  1. Chen, M., Gaither, K., John, N. W., & McCann, B. (2019). An Information-Theoretic Approach to the Cost-benefit Analysis of Visualization in Virtual Environments. IEEE Transactions on Visualization and Computer Graphics. [bib]
  2. Butcher, P., John, N. W., & Ritsos, P. D. (2018). Towards a Framework for Immersive Analytics on the Web. In Posters presented at the IEEE Conference on Visualization (VIS), Berlin, Germany. [bib]